Monday, November 24, 2014

Designing Software for Low-Literacy Adults

Developing Design Recommendations for Computer Interfaces Accessible to Illiterate Users

A Review on User Interface Design Principles to Increase Software Usability for Users with less Computer Literacy

ALEX©: a mobile adult literacy experiential learning application 

Designing for Low-Literacy Adults

Interface Design Guidelines for Users of All Ages


Intro to Adult Literacy

Intro to Adult Literacy Technology

Speech Enabled E-Learning for Adult Literacy Tutoring 
(Cork Institute of Technology) -- send them an email

Designing a Mobile Transcriber Application for Adult Literacy Education: A Case Study

Implications of New Learning Technologies for Adult Literacy and Learning

5 iPad apps for Adult Literacy

A Literature Review of the Best Available Evidence about Effective Adult Literacy, Numeracy and Language Teaching (Long, but interesting)

Sunday, February 3, 2013

Part-time Versus Full-time Students

Part Time versus Full Time: Performance

Part-Time: Performance

Traditional versus Non-Traditional Students

Part Time versus Full Time: Perception

Part Time versus Full Time: Admissions

Part Time versus Full Time: Disciplines - Table 3

Part Time versus Full Time: Struggle

Literature Review on Part time students

Slightly Interesting

Evaluating MSc Programmes

Evaluation of Postgraduate Programmes


General Comparing

Reasons for Picking Masters

Tuesday, December 4, 2012

Knowledge Management and Profitability$file/4525d969.pdf

Evaluating parallel database management systems and Hadoop performance

Tuesday, September 25, 2012

Evaluating Design Patterns

The Effects of Design Pattern Application on Metric Scores

A Quantitative Approach for Evaluating the Quality of Design Patterns

Selection of Metrics for Predicting the Appropriate Application of Design Patterns

Composing Design Patterns: A Scalability Study of Aspect-Oriented Programming

Development and Evaluation of Emerging Design Patterns for Ubiquitous Computing

Modularizing Design Patterns with Aspects: A Quantitative Study   

How to preserve the benefits of Design Patterns

Design Patterns as Language Constructs$file/Research%20Report%2017-96.pdf

Evaluation of Object-Oriented Design Patterns in Game Development

Friday, September 21, 2012

When the Hiring Boss Is an Algorithm

"Joseph Walker writes at the WSJ that although personality tests have a long history in hiring, sophisticated software has now made it possible to evaluate more candidates, amass more data and peer more deeply into applicants' personal lives and interests. This allows employers to predict specific outcomes, such as whether a prospective hire will quit too soon, file disability claims, or steal. For example after a half-year trial that cut attrition by a fifth, Xerox now leaves all hiring for its 48,700 call-center jobs to software. Xerox used to pay lots of attention to applicants who had done the job before. Then, an algorithm told the company that experience doesn't matter. It determined what does matter in a good call-center worker — one who won't quit before the company recoups its $5,000 investment in training. By putting applicants through a battery of tests and then tracking their job performance, Evolv has developed a model for the ideal call-center worker (PDF). The data recommend a person who lives near the job, has reliable transportation and uses one or more social networks, but not more than four. He or she tends not to be overly inquisitive or empathetic, but is creative. 'Some of the assumptions we had weren't valid,' says Connie Harvey, Xerox's chief operating officer of commercial services. However, data-based hiring can expose companies to legal risk. Practices that even unintentionally filter out older or minority applicants can be illegal under federal equal opportunity laws. If a hiring practice is challenged in court as discriminatory, a company must show the criteria it is using are proven to predict success in the job."